Tuesday, 17 February 2015

2) Ideas and Concepts

I chose to design my assignment based on a film rather than a game as I am more of a movie fan than a gamer. My initial ideas were around an animated kids film or a romcom as I thought these would be easily relatable and along the lines of films I like, I also didnt want to overcomplicate it as the main point is the design process as apposed to the movie's story. Therefore getting content and ideas for the covers and the trailer would be achievable.

I looked at various DVD covers for both animation films and romcoms and liked how a lot of examples showed multiple images on the cases, this was common place in a romcom as they typical like to get every character on the front.  




I also noticed how good this would be for retouching and building the images myself and would lend well to a romcom themed movie as I found lots of examples of layered images whereas a kids animated film would require a lot more creativity because I would have to use existing images and although Disney and Pixar have created plenty, it would feel like I was copying rather than creating my own work as the characters wouldn't be originals.

I want to show good examples of the skills I have learnt in photoshop and other software rather than over complicating the assignment. By creating an animated movie I think I would spend a lot of time making it believable and realistically a new movie rather than focusing on the exact areas of my assignment as I would become too interested in the creation process.




This helped me decide on a romcom themed movie and here's an example of the kind of images I would like to create for the front cover; 

















1) Welcome! Assignment Brief



Welcome to my blog! this is part of my assignment for Digital Imaging Software which is broken down into 2 parts. The first is to design and create a DVD case and Disk Cover as well as a short teaser trailer for a movie or a game. The second is to complete a detailed and technica log throught the design process of how and why I made decsions on technical and detailed aspects of the assignment. I have included the formal brief as per our module guide as I find this useful for reference.


 
 
Assessment part 1 (60% of Module Grade)
 
The brief is to create a DVD package for a film or video game of your choice.
 
Stage 1 (30 % of Assessment 1 Grade)  
 
Create a DVD case wrap for an Amaray-style case. This must be created in Photoshop. You will be expected to demonstrate at minimum that you can set up a Photoshop file with correct size, DPI, use selection tools, filters, layers, layer transparency, levels, guides, and apply effects to photos. You must submit the full Photoshop workspace PSD file and a render in an appropriate format.
 
Stage 2 (30% of Assessment 1 Grade)  
 
Create a DVD on-disc label including a logo. This may be created in Photoshop and/or Illustrator. You will be expected to demonstrate, at minimum, use in Illustrator of the pen tool, type tool, placing images, brushes, clipping masks, guides, layers, transparencies, text wrap. You must submit the Illustrator workspace file and a render in an appropriate format.
 
Stage 3 (40% of Assessment 1 Grade)  
 
Create a short (1 minute) promotional video for your finished package. This must be edited in Premiere, and you may import previously created elements from Photoshop or Illustrator. You will be expected to demonstrate, at minimum, setting up a Premiere project with the right frame size and frame rate (and widescreen), importing images, audio and video, trimming clips, adding transitions and effects to clips, and adding titles over clips. You will submit this video as a rendered movie file encoded with an appropriate code. 
 
  
Assessment part 2 (40% of Module Grade)  
 
Assessment 2 consists of a project logbook detailing how you achieved the work. The log book should take the form of an online blog. This logbook should go into considerable technical detail of the principles used and the reasons for the technical decisions you have made. The logbook will show your complete proeject design process through images, annotations, sketches, notes, references, etc. It will also act as a design log where you record: 
  • What you are doing for each stage of the project. 
  • What works and what doesn’t. 
  • Why you have made decision x, etc. 
You should consider the logbook not only as a record of the actions you have taken, but an ongoing evaluation of your progress. You should also ensure that you also consider:    
  • The success of your final designs in terms of what works and what doesn’t.
  • What you would do differently next time.
  • What you would spend more or less time on next time, etc.